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Tempest is an atmospheric walking simulator / interactive fiction created in Unity by a team of seven during the 'Gameworld Design' course at the IT University of Copenhagen.
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Contribution
During the development of Tempest, I was responsible for the art direction as well as modelling items and characters that were prominent from the perspective of story and gameplay. As a secondary role, I also helped to design and implement the levels in Unity.
I contributed to the project with:
• defining the visual aspects of the game
• fulfilling the role of concept artist
• helping the level designer by creating 2D & 3D level design concepts as reference points
• creating character & hard surface models based on briefings
• implementing level design and props in unity
3D Art